// Created by Crowbar 0.71
====== File Size ======
	134,149
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 795 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	796 - 1,771 theMdlFileData.theBones 4
	1,772 - 2,599 theMdlFileData.theAttachments 9
	2,600 - 2,611 theMdlFileData.theHitboxSets 1
	2,612 - 2,615 [ERROR] Unread bytes (non-zero) [ 02 00 03 01 ]
	2,616 - 2,799 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 2
	2,617 - 2,620 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	2,621 - 2,623 anAnimationDesc.anAnimation [@idle_seq] alignment [ 07 00 00 ]
	2,624 - 2,708 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	2,709 - 2,712 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	2,713 - 2,715 anAnimationDesc.anAnimation [@attack_seq] alignment [ 07 00 00 ]
	2,716 - 2,927 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	2,928 - 3,391 theMdlFileData.theSequenceDescs 2
	3,392 - 3,407 [idle_seq] aSeqDesc.theBoneWeights 4
	3,408 - 3,409 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	3,410 - 3,411 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	3,412 - 3,413 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	3,414 - 3,415 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	3,416 - 3,431 theMdlFileData.theBodyParts 1
	3,432 - 3,579 aBodyPart.theModels 1
	3,580 - 3,695 aModel.theMeshes 1
	3,696 - 3,739 theMdlFileData.theTextures 1
	3,740 - 3,743 theMdlFileData.theTexturePaths 1
	3,744 - 3,745 theMdlFileData.theSkinFamilies 1
	3,746 - 3,747 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	3,748 - 3,801 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	3,802 - 3,803 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	3,804 - 4,423 [ERROR] Unread bytes (non-zero) [ 04 00 00 00 40 00 00 00 50 00 00 00 60 00 00 00 90 00 00 00 D0 ... ]
	4,424 - 4,424 aTexturePath = 
	4,425 - 4,460 theNameCopy = "weapons/bolo_sword/w_bolo_sword.mdl"
	4,461 - 4,467 theSurfacePropName = "weapon"
	4,468 - 4,480 aBone.theName = "ja_c_propGun"
	4,481 - 4,492 aBone.theName = "weapon_bone"
	4,493 - 4,503 aBone.theName = "def_c_base"
	4,504 - 4,516 aBone.theName = "muzzle_flash"
	4,517 - 4,528 anAttachment.theName = "CAMERA_BASE"
	4,529 - 4,535 anAttachment.theName = "CAMERA"
	4,536 - 4,542 anAttachment.theName = "L_HAND"
	4,543 - 4,549 anAttachment.theName = "R_HAND"
	4,550 - 4,561 anAttachment.theName = "SWAY_ROTATE"
	4,562 - 4,580 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	4,581 - 4,584 anAttachment.theName = "REF"
	4,585 - 4,592 aHitboxSet.theName = "default"
	4,593 - 4,602 anAnimationDesc.theName = @idle_seq
	4,603 - 4,614 anAnimationDesc.theName = @attack_seq
	4,615 - 4,623 aSeqDesc.theName = "idle_seq"
	4,624 - 4,635 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	4,636 - 4,646 aSeqDesc.theName = "attack_seq"
	4,647 - 4,668 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	4,669 - 4,681 aBodyPart.theName = "w_bolo_sword"
	4,682 - 4,721 aTexture.thePathFileName = "models\weapons\bolo_sword\bolo_sword_01"
	4,722 - 134,148 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 6D 62 58 ... ]
	134,149 - 134,149 END OF FILE + 1 (File size)
========================
